Archive for category Plots
3 ways the author temperament hinders our writing – post at Authors Electric
Posted by rozmorris @NailYourNovel @ByRozMorris in Creating a character, Plots, Writer basics 101 on May 11, 2013
Characters and personality. Not the ones in your books: I’m talking about you, the brain that’s parked snugly behind your eyes and the temperament that feels the urge to write. Sometimes our human wiring is not ideal for creating the kind of havoc we need for stories – which is quite amusing in its own way.
Anyway, I’m enjoying this conundrum today at Authors Electric – do jump the gap and see.
How to strengthen a story idea
Posted by rozmorris @NailYourNovel @ByRozMorris in Creating a character, Plots, Writer basics 101 on January 6, 2013
I had this interesting question from Kristy Lyseng on Twitter: What would you do if you’ve tested your story idea and realised it wasn’t strong enough?
Once upon a time, an idea caught your eye. You wanted to spend tens of thousands of words exploring it. Maybe you now can’t remember that, or the work you’ve done has left you weary and muddled.
If we’re talking about an idea that hasn’t been written yet, the first thing I’d do is make it new again. Recreate the gut ‘wow’.
OMG I must write this
I forget everything I’ve tried to do with the idea so far. I identify what grabbed me when the idea was fresh and new.
I also forget what anyone else has done with it, if they have. It’s easy to end up intimidated by other treatments, especially if I’m frustrated. I disregard all that and find what originally demanded I work with the idea.
I create a mood board. I write down random phrases, images, dialogue snatches that the idea suggests to me. As a shorthand I might note moments from other novels or movies, or snatches of music. Anything to capture the excitement I first felt.
Make it fun
The chances are, I’m disappointed with the pointless work I’ve done so far. Ideas will flow better if I’m not reproaching myself. After all, the original idea came unbidden.
As much as possible, I make this process feel like play. Instead of typing on a computer, I write by hand. I often use the gaps in expired appointments diaries, scribbling notes in a different-coloured pen, or using the pages upside down. This lets me brainstorm without judging the results. Or I go somewhere I don’t usually write – cafes, a bench overlooking a view, a Tube train.
If you use Pinterest you could also start a board for your idea, but I’m not disciplined enough and will probably get lost on a browsing spree.
Where to take the idea?
Once I’ve made the idea feel new again, I start thinking about where it can go.
I start new lists for
- characters and what they want
- themes
- settings
- dramatic events that fit with the idea.
Batteries recharged, I can now face looking at what others have done. I search on Amazon for books tagged with keywords. LibraryThing has even better tags – here’s the page for My Memories of a Future Life and its tags, which I can click on to find other books that tackle the same subjects. (I would do the same on Goodreads but haven’t been able to work out how.) I also use the website TV Tropes (here’s how I use it to fill gaps in my story outline). All these resources will suggest the kinds of events, characters, conflicts and quests I could have.
Importantly, they’ll also help me discard some possibilities. In the novel I’m working on at the moment, I get a heartsink feeling whenever I look over some of my notes. Clearly I’m not interested in that aspect of the characters’ world, even though other writers have tackled it. So I’ll play it down.
When is the idea strong enough?
Ultimately the idea is strong enough when I know:
- who the hero is and who or what might oppose them
- what people are trying to do
- how it will get worse
- what the setting is
- why it will take a long time to reach a resolution
- a rough structure – what kicks off the drama and various twists that will form the turning points. Sometimes I decide the end beforehand, or I let it find itself once I’m writing.
You might have covered all these bases but the story still seems limp. In that case, beef up the material you have -
- increase the stakes so that the goal matters more to the characters
- make it more difficult for them to get what they want
- turn up the conflict between the characters.
You don’t have to get it all instantly
This is important. Some ideas need to be shut away and wiped from your fretting brain. If the idea looks feeble, don’t junk it. Give it a sabbatical. The Venice Novel, which I talked about in the TV Tropes post, has worn out my ingenuity for now so I’ve put it in the deep compost department. Meanwhile another novel I thought I’d worried to shreds has – to my surprise – woken up with real substance. I’m working on the detailed outline. For now I’m calling it The Mountain Novel.
Partner it with another idea
Sometimes an idea doesn’t have enough juice on its own. But it’s still worth working it as far as you can. A few key elements in My Memories of a Future Life and Life Form 3 began as separate story ideas. Negligible on their own, they harmonised perfectly in a bigger work.
Don’t be afraid to restart
Sometimes we go wrong with an idea or get lost. If I’m in the early stages, trying to work out what to do with an idea, I return to the pure inspiration and look for a stronger angle. If I’ve already drafted and the story doesn’t seem to matter enough, I look at ways to turn up the heat. (Speaking of which, thanks for the distillation pic Brankomaster.)
Have you had to strengthen a story idea? What did you do? Share in the comments!
You can find tips for researching, outlining and what makes a robust story in my book, Nail Your Novel – Why Writers Abandon Books and How You Can Draft, Fix and Finish With Confidence. Available on Kindle and in print. Book 2 is now under construction – sign up for my newsletter for details as soon as they become available. You also might like my multimedia course with Joanna Penn – more than 4 hours of audio and slides with an 86-page transcription – find it here.
What if… 3 ways gamebooks teach us how to tell terrific stories
Posted by rozmorris @NailYourNovel @ByRozMorris in How to write a book, Nanowrimo, Plots, Rewriting, Writer basics 101 on November 17, 2012
This week I’ve been proof-reading one of Dave’s gamebook series, which is due to be rereleased next year.
Gamebooks, for the unnerdly, are interactive adventures (sometimes called Choose Your Own). The story is printed in scene sections, out of order, which end with a choice – trust the blind beggar or not, decide whether to look for your enemy in the town or the desert. Although I’m not a gamebook fan (apologies to those who are), I’m finding the process rather interesting.
Choices and consequences
First of all, what happens in each thread depends on the character’s personality and previous moral choices. So if they’re captaining a pirate ship, in one version they’re jolly tars and in the other it’s mutiny.
Choices are crucial to good stories. Stuff happens – not because a god dumped events into the plot, but because characters did things, usually under pressure. In a gamebook these choices create a unique path through the adventure. But whatever kind of story you’re writing, the chain reaction of choice and consequence is an essential.
Experimenting with scenes
To proof Dave’s books, I’m not reading one thread at a time, but front cover to back – which is jumbling the story into random episodes. It also means I encounter each scene in many versions.
This was like an x-ray of my plotting and revision process. I make copies of each scene and write umpteen iterations looking for tighter tension, more resonant changes, more interesting (but honest) ways to keep the reader on their toes. In fact my outtakes are rather like my novel in gamebook form, with all its possibilities – what if she says this, what if the characters had met before in different circumstances, what if y had happened before x?
(In fact Dave said this experimenting was part of the fun – he could play each scene several ways instead of having to settle for a single one as he would in a novel. The pic shows his flowcharts. BTW, the print books are Lulu editions for proofing only. Yes, we know the covers are horrible.)
Exploring possibilities is something that writers are often scared by. Often they want to keep a scene the way they first imagined it. But the more we squeeze a scene to see what it can do, the stronger a novel will be.
Endings
Because the gamebook contains many journeys, there are also many ends – deaths that are daft or valiant, failures to complete the quest, heroic rescues, solutions where honour wasn’t fully satisfied. Usually only one ending hits the mark. (In gamebooks that’s traditionally the last paragraph, by the way.)
Finding the right ending in a novel usually takes a lot of false starts. But you don’t get there unless you try all the permutations of success or failure and the shades between.
Get the experimenting mindset
To get in the experimenting mood, grab a gamebook and read it in a way it’s not intended to be – from page 1 to the end. You’ll see the many ways an encounter can go, the options for a scene of dialogue, the possibilities for your ending. Once you’re loosened up, go back to your WIP and play.
(Here’s the titles that are currently available in the series I’m proofing for Dave, but gamebook fans can probably point you to other goodies.)
Thanks for the signpost pic Shahram Sharif
Do you feel able to experiment with your stories? If so, what helps you? Share in the comments!
A site to help you fill the gaps in your story outline
Posted by rozmorris @NailYourNovel @ByRozMorris in Inspirations Scrapbook, Nanowrimo, Plots, Writer basics 101 on October 21, 2012
I’m shuffling ideas for The Venice Novel and I’ve come across a fantastic site that’s helping me clarify where I want to take the story.
It’s called Television Tropes and Idioms. But don’t be fooled by its name. Tropes doesn’t mean cliches; it means story conventions and readers’ expectations. In fact, you can use the site as a cliche and stereotype warning – it tells you what’s already been done to death so you can keep your story and characters fresh and original. And the site includes movies and novels as well – of all types, all genres (and even stories that don’t fit easily anywhere).
I’m using it to fill gaps. At the moment I have a rudimentary cast of characters and a fundamental conflict, so I need to see what else could gather around it. Poking around in the subject sections (‘topical tropes’, in the left sidebar) suggested a lot more places I could take the characters and ways to develop the plot. It also gave me ideas for more defined roles my characters could play.
If you want to hit a particular genre, zip down the left-hand sidebar and look up ‘literature’ and you’ll find a list of categories to clarify where you fit. You can also check you’ve covered enough bases to satisfy readers and identify possibilities you might not have thought of.
But even if you don’t fit traditional pigeonholes (like certain folks I could mention), you can look up story ingredients, such as ‘war’, ‘betrayal’ or ‘family’ – just for instance, under the latter you get a delicious sub-list with suggestions like ‘amicably divorced’, ‘hippie parents’, ‘dysfunctional’.
Some writers get their first inspirational spark from a setting – if that’s you, you can research how other authors have done your setting justice, from pre-history to ‘4000 years from now (and no jetpack)’.
One of the other things I like about it – very much – is its tone. No judgements are made about whether genres are fashionable, overworked, lowbrow or highbrow. It’s all about celebrating how stories work – or sometimes don’t. As we know, that comes down to the writer’s skill anyway, not whether a ‘subject’ is en vogue. And after a few hours in the company of their rather breezy descriptions, not only will you be better informed, you will be spurred to avoid the lazy story decision.
If you’re sprucing up your outline – especially as NaNoWriMo looms – spend an afternoon exploring Television Tropes and give your story a thorough workout.
Do have any go-to sites when you’re planning a novel – and how do you use them? Share in the comments!
You can find tips for researching, outlining and what makes a robust story in my book, Nail Your Novel – Why Writers Abandon Books and How You Can Draft, Fix and Finish With Confidence. Available on Kindle and in print. You also might like my multimedia course with Joanna Penn – more than 4 hours of audio and slides with an 86-page transcription – find it here.
Are dream sequences in novels always taboo?
Posted by rozmorris @NailYourNovel @ByRozMorris in Plots, Writer basics 101 on July 22, 2012
I’ve had a question from Mark Landen, host of the website Criticular:
‘I’ve had an idea for my book that I’m loving, but it involves a dream sequence. Is that taboo?’
Listen. Can you hear that seething noise? It’s writers, readers and other lit-minded folk sucking their teeth. When bloggers list the top 10 things they don’t want to see in a book, dream sequences are consistently there.
But smart writers know nothing’s forbidden. What those lists really mean is ‘handle with care’. So how should we handle dreams?
First of all, why are dreams so attractive to writers?
- It’s the chance to be more creative with setting, language, reality, whimsy, imagery. A very tempting opportunity to luxuriate in prose.
- You can explore issues the character may not want to face in real life, either to give the reader clues or to prod the character to a new realisation (or strengthen their denial)
- You can dredge up forgotten memories or show flashbacks
Where do they go wrong?
- On a practical level, the reader knows dream sequences are not ‘real’. They also know your book isn’t either, but you persuade the reader to go with you. But an extra level of fictionality can be a step too far.
- Dreams often don’t change anything in the story (depending on your genre, of course). Scenes that don’t result in some kind of change or new understanding feel static – again the reader might feel like they’re wasting time. If the dream does cause a change, it might stretch credibility – when did any of us actually do something because we had a dream?
- There’s usually a better storytelling solution. If you want a flashback, why not use a flashback? Or, better, find another way to show the information? Many novice writers have a particular intention with a scene but aim for it too literally. Instead of a flashback, could you use the elements in a more organic way? Have a character find an old photograph, or learn something from a friend in a way that deepens their relationship or causes more trouble? Or instead of dumping the revelation in one place, could you dissolve it more thoroughly through the story, tease the information into a mystery, perhaps?
Dreams in novels can get too creative. In real life dreams are so delicious – a jumble of memories from the day’s events, minutiae you never knew you’d noticed, wonky input from anything you’ve ever forgotten. Possibly brought to you by TooMuchCheeseBeforeBedtime.com.
What makes them involving is the vast, surprising sense they make to you – and they probably make no sense to anyone who doesn’t have your exact history. Certainly to create such an experience for the reader would be a creative tour de force. But the effect comes from context. Without that it is no more than an indulgent digression.
The truest representations of dreams are usually found in magic realism – where they are, in fact, part of the real action.
Should you use a dream sequence? A checklist
- Be aware that the reader is thinking ‘do I need to pay attention to this’?
- And ask yourself: ‘is there another way?’
But sometimes a dream is just perfect. Here are two of my favourites.
Daphne Du Maurier’s Rebecca starts with a long, languid dream. That’s two taboos in one, according to the list-makers. So why is it justified? Because it’s very relatable – a puzzled visit to the burned-out shell of the character’s old home, Manderley, which would be impossible for the character in reality. It’s a startling moonlit exploration of memories and feelings and the romanticism of it charms us. It also sets up a note of tragedy for the story to unfold. And the character tells you up front that it’s a dream – whereas a novice writer might make you wander through the moonlit house and then pull reality away.
My other divine second dream sequence is from Evelyn Waugh’s A Handful of Dust. Scattered, absurd and vivid, it’s a real cheese dream. Characters fade into each other, a butler announces that the only way to get to the dining room is to ride the pony there, a discussion of buses turns into ‘mechanical green line rats’. It comes near the end of the book, so the figures are familiar and it serves as a poignant wrap-up, and also marks the disintegration of the character’s life. Better still, because all good storytellers find clever ways to reuse their material, it has an unexpected consequence in the real world (which I’m not going to tell you…)
Do you have a favourite dream sequence in fiction? Or do you want to nominate a stinker? Tell me in the comments
Thanks for the cheesy moon pic, Davedehetre on Flickr. And in case you don’t know Mark, you might be interested in his website Criticular – a writing and critiquing community for fiction writers. Thanks for a great question, Mark!
Foreshadowing: how a sore thumb can prepare you for a brutal beating
Posted by rozmorris @NailYourNovel @ByRozMorris in Inspirations Scrapbook, Plots, Writer basics 101 on November 13, 2011
I have a soft spot for hypnotists, as anyone who’s read My Memories of a Future Life will readily believe. Required viewing in our house is the illusionist Derren Brown – and part of the fun is how he puts a show together as a story.
In the first show of his latest series, The Experiments, he tested whether a nice ordinary bloke could be conditioned to assassinate a celebrity – and then, like the man convicted of shooting Robert Kennedy, have no memory of doing the deed*.
It’s a lot to believe, for both volunteer and viewer. There were the obligatory demonstrations. We saw the lucky chap develop super-marksmanship under hypnosis. He was put in a trance and did things he couldn’t remember.
But he could have been faking, of course. So before any of these demonstrations were done, the audience had to be primed to believe they could be true.
With some nifty foreshadowing.
Foreshadowing, sometimes known as prefigurement, is a way of suggesting developments that may happen later in a story so that the reader is more ready to accept them.
1 Foreshadowing amnesia
Derren mentioned moments of amnesia we all naturally have – driving a familiar route and not remembering the journey, or if you locked the front door. Hey presto, amnesia is something that could happen to us all.
This is what a writer might do if a story pivoted on an event the reader might find hard to believe if confronted with it cold.
Imagine a story that revolves around mistaken identity. Before you see the actual mistake, the ground is prepared obliquely. So a man meeting his wife off the train might hug the wrong woman, fooled by her coat. Or two characters might talk about a situation where a friend got in the wrong car. You think the scene’s about something else – perhaps their friendship – but it plants the seed that mistaken identity could happen to anyone. So when later it does, it’s easier to
swallow.
2 Foreshadowing the killer trance
The assassin in Derren’s experiment was activated when he saw polka dots. This was demonstrated in action a few times. But before all that, we were primed too.
While Derren was describing what witnesses saw when Kennedy was shot, he mentioned a woman in a polka-dot dress. It seemed like one of those details to make the story more vivid, as insignificant as what time it was or whether canapes were served. Until he introduced his visual trigger later in the show – polka dots. On a handkerchief. As a surprise picture on the inside of a restaurant menu.
Now we remembered they were associated with something sinister. And in the climax, they appeared on a dress…
And the sore thumb?
In Clint Eastwood’s film Unforgiven, a blacksmith remarks that if you whack your thumb in cold weather it hurts a lot more. Not long afterwards, on an icy cold day, Little Bill gets in a fight with English Bob. But this is more than Little Bill playing football with English Bob, we’re primed to feel the pain of the blows. Unforgiven is a world where everything is a struggle, where people are fragile. And a sore thumb tells us a kicking is really nasty.
*Derren Brown’s show was testing one theory of the assassination. The true circumstances are of course more complex than summarised by him or here in this post. This isn’t a post about that, it’s about storytelling. To check out more thorough examinations of the assassination, see this piece.
Skilled storytellers don’t leave your reaction to chance. More often than you think, they’re planting clues to finely control the way you feel.
As always, give me examples you’ve noticed! Or used in your own fiction
Starts November 14: How to write a novel – in-depth webinar series with Joanna Penn of The Creative Penn, starting November. Find more details and sign up here.
Nail Your Novel – my short book about how to write a long one – is available from Amazon.
My Memories of a Future Life is now available in full. You can also listen to or download a free audio of the first 4 chapters over on the red blog.
Here be no dragons – fantasy stories in a non-fantasy world
Posted by rozmorris @NailYourNovel @ByRozMorris in How to write a book, Inspirations Scrapbook, Plots, The writing business on November 7, 2011
We’ve been away for a few days and one of my holiday reads was David Garnett’s Lady Into Fox (appropriately enough, as we stayed at an eighteenth-century hunting lodge by the name of Fox Hall). Written in the 1920s, Lady Into Fox is about a man whose wife transforms into a fox shortly after their wedding. They are devotedly in love and determined that this strange change does not matter. He dismisses the servants and shoots the over-excited dogs. She wears clothes, bathes fastidiously and continues to eat her favourite well-bred breakfast of ham and eggs. But her feral nature grows stronger. She forgets to walk on her hind legs and starts to chase ducks – and his struggles to keep her civilised grow more desperate.
Mention fantasy and most of us assume a story set in a world of mythical beings, dragons, elves, unicorns, vampires, magic-doers and medieval technology. But the fable, fantasy’s discreet cousin, is another breed entirely.
In Lady Into Fox, the world and its trappings are normal. There is a hint that the lady’s transformation may be a long-buried family trait; her maiden name is Fox and she has russet hair. That’s the only attempt at explanation; this happening is what it is. Nothing similar befalls anyone else, either. It seems the act of marriage has put this lady in a peculiar state of animal rebellion.
It reminds me (very obliquely) of Dean Spanley, the film based on Lord Dunsany’s novella, in which a clergyman may be the reincarnation of a spaniel. The mood is somewhat lighter and in Dean Spanley, the fabulous happening may be all in the minds of the characters. However, the author is teasing the audience to believe too. There’s a whiff of sorcery when a swami gives a lecture on the transmigration of souls. The Dean remarks that cats don’t like him. He has a weakness for Tokay, which gives him licence for almost hallucinatory flights of fancy as a young, gambolling spaniel. And finally we go along with the fantasy – because of what it will mean to the characters.
Fantasy doesn’t have to take place in a fantasy world.
Thanks for the pic, liz_com1981
While I unpack and catch up on emails chaos, tell me – do you have any favourite unusual fantasy or fable-type stories? Share in the comments!
Plot is linear, story doesn’t have to be
Posted by rozmorris @NailYourNovel @ByRozMorris in Life Form 3, My Memories of a Future Life, Plots, Writer basics 101 on September 25, 2011
I put a tweet up this morning that’s been causing trouble. I was summarising a point from Ingrid Sundberg’s series on plots.
In my tweet I summarised a paragraph I thought made a great point: ‘Plot is always linear, but story doesn’t have to be.’ And so the tweet-storm began, showing that such a point can’t be adequately explored in a space the size of a bird’s chirrup.
Eh?
First a few definitions. In the nature of a self-taught craft, we all mean slightly different things by our writing terminology. Indeed sometimes I’ve used ‘linear’ to mean a predictable plot with no twists and surprises (as in Nail Your Novel). Here, I’m using linear to mean, as Ingrid did, A, then B, then C… and so on – possibly (hopefully) with surprises, reversals etc. In other words, the timeline of the characters’ lives in chronological order. What they saw as the clock ticked through each day and night. That’s linear.
Spice it up
But storytellers don’t have to stick to that order.
We cut away to another story – a sub-plot, a parallel plot. Maybe slip in some back story. And if we have a scene that ends on tenterhooks, we shuffle a few cards in from a different pack to keep the reader tingling a little longer. That’s the storytelling part of the job – what you do with the material.
You could cut the deck and put it together in a different order, like Pulp Fiction. You could tell it backwards like Martin Amis’s Time’s Arrow, or Daniel Wallace’s Ray In Reverse.
Use the shuffling as an integral part of the story and you end up with the time-hops of The Time Traveller’s Wife by Audrey Niffenegger – although that novel has both because the main character’s life unfolds chronologically and everyone else’s timeline jumps around.
On Twitter, Marc vun Kannon leaped on my tweet to point out: ‘Plot is not always linear. It’s easier to synopsize if it is, though.’
Good point. And one of the reasons I wanted to talk about this at greater length is that I see manuscripts where the writer has attempted something daring with structure, but has got themselves confused. I know it not just from the text, but from the shiver of horror when I ask ‘just tell me, chronologically, this character’s life in the book’. It’s incredibly easy to confuse a reader, especially if you’re making it up as you go along.
Do it in order first
If you’re timebending or rewinding or flashbacking or Groundhog-daying or getting surreal or showing a series of vignettes that add up to a whole or chopping around like the film Memento, you the writer need to know what the simple order is. In some cases, it might be better to write it like that first, then mix it up later. If you do it that way, you can also experiment with the best possible order.
Be deliberate
Good storytelling is about doing only what’s necessary. Some novice writers seem to do it without any clear artistic reason. You shouldn’t do it just because you can. Check that your fiddling and shuffling does actually add something. Again, taking Memento as an example, on the DVD you can watch it in chronological order and you can see that version is not nearly as interesting.
In my novel Life Form 3 I decided my most interesting hook came a quarter of the way through. So I lopped off the first section – but instead of consigning it to back story I made it into a mystery, which the character had to unlock. This gave the story far more tension and momentum.
If your novel is exploring themes, you might find you can reinforce these by the way you cut between different sets of characters. Shakespeare is fond of this – in King Lear he has the scene where Lear splits his kingdom and Cordelia refuses to play ball, then shortly afterwards we see the sub-plot characters talking about legitimate and illegitimate offspring. This creates the sense of a universe where the usual laws of family are going to be bent and upset.
Okay, I’ve run out of examples for now. Give me yours in the comments!
My Memories of a Future Life is now available in full, undivided form on Kindle (US and UK) and is now also available in glorious, doormat-thumping, cat-scaring print. The price of the individual episodes will stay at the launch offer of 0.99c until 15 October, and will then go to their full price of USD$2.99. They’ll always be available, but if you want to get them at the launch price, hie on over to your Amazon of choice (UK, DE, rest of world) now. You can also listen to or download a free audio of the first 4 chapters over on the red blog.































