Posts Tagged characters
Today, Jane Friedman has showcased an excerpt from the characters book on her blog, and she chose the tutorial where I explain this tricky balancing act. If you’re curious about the book – or if you simply want to know how much of your carefully crafted background to include – come on over and see.
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When to trust the reader’s intuition – and when to spell out what a character feels: post at KM Weiland’s Wordplay
Readers don’t have to be told everything. Sometimes they will intuit how a character feels about a plot development or another character. Or they know what’s unsaid. Or they understand that the quiet character who rarely says anything is vibrating with mysterious depths.
Good storytellers are masters of the reader’s curiosity and emotions. They know what they can plant between the lines and how to make readers fill the blanks. So how do they do this? And how might it go wrong?
Today KM Weiland has invited me to her fabulous blog Wordplay, where I’m discussing this tricky – and exciting – balance. Do come over.
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Characters and personality. Not the ones in your books: I’m talking about you, the brain that’s parked snugly behind your eyes and the temperament that feels the urge to write. Sometimes our human wiring is not ideal for creating the kind of havoc we need for stories – which is quite amusing in its own way.
Anyway, I’m enjoying this conundrum today at Authors Electric – do jump the gap and see.
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1) Get the characters talking This may sound obvious, but it’s an effort to break out of ordinary narration and hop into the characters’ heads. If we’re writing first person, we have to stop sharing the consciousness of their narrator to let the other people come alive. Writing down what each character says, in their own voices, will probably be quite enough to concentrate on in one pass.
2) Visuals Dialogue needs to be more than just a soundscape. Characters act while they speak. They shrug, pull faces, refill the kettle or polish a sword. The scene has to exist visually in the reader’s mind. While you’re writing, it’s easy to get tunnelled down one sense – usually aural – and forget that there are others.
3) Change As every scene must move the story on, we hope that each dialogue scene will contain something that matters to the characters. They can’t just natter for nothing. Even if they’re establishing their characteristics, it’s better if the scene does something else too. That could be a plot change or a shift in their relationship – perhaps the scene bonds them more tightly or creates rifts.
4) Reactions When your characters are talking, are they also reacting? If your other scenes show their internal dialogue, does this continue while they’re talking, or has this evaporated because you were concentrating on making them vocalise?
5) Subtext The scene might have more heft than a simple exchange of information. It might be a battle to get the upper hand. One character might be telling the other that he loves her, or to stop trying to find out what happened to the missing neighbour. The scene might have a layer that only one group of readers will understand: for instance, if the novel might be read by both adults and children, it may contain meanings that will only make sense to older readers.
6) Language Depending on your genre, the language might add a poetic dimension, reinforce your themes, reflect the characters’ different backgrounds and outlooks. Pathetic fallacy or your descriptions may add colour, feeding the texture and atmosphere of the novel.
7) Declutter Dialogue scenes are meant to run swiftly in the reader’s mind. Although we need context, action and description, we don’t need to add every breath and eyeblink. It may not matter that the character pours a glass of water while he lets out a sigh. You may have been too obvious with your allusions; the reader may be able to fill more blanks than you think. Let the scene sit for a few days, then go back with a fresh perspective and take out the clutter.
Do you have any steps to add? (Apart from a complete phase of changing your mind – which for me happens to me ad infinitum when I’m letting the characters talk to each other.) Share in the comments!
If you found this post useful, there’s an entire section on dialogue in Nail Your Novel: Bring Characters To Life. Weightless editions are ready right now, twinkling on the servers of Amazon.com, Amazon.co.uk, Smashwords and Kobo.
GIVEAWAY Andrew Blackman is offering a signed copy of his novel A Virtual Love on The Undercover Soundtrack. For a chance to win, leave a comment on the post or share it on Twitter, Facebook, G+ or anywhere else (and don’t forget to leave a note saying where you shared it).
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Another Soundtracker returns this week, a new book under his belt. Andrew Blackman had set himself a steep challenge with his second novel. His story of love in the internet age had seven narrators, each needing their own voice and style. Early feedback from his agent said they weren’t distinct enough, and for a while, Andrew despaired of finding a solution. Then, as he always did in times of trouble, he turned to music. Which saved the day. He’s on the Red Blog with the Undercover Soundtrack to his second novel, A Virtual Love.
GIVEAWAY Andrew is offering a signed copy of A Virtual Love. For a chance to win, leave a comment on the post or share it on Twitter, Facebook, G+ or anywhere else (and don’t forget to leave a note saying where you shared it).
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It’s a writer’s prerogative to change their mind. All the time. It’s called revision. We’re steering the story one way, then a stronger idea comes along, or a development proves impossible, or an editor or beta reader persuades us to do something else instead.
As we cut, add and rearrange, our drafts build up unwanted junk. Here are three ways this might be tripping the reader up.
Plot and character
So we’ve changed our mind about where we’re pushing a character or a plot strand. We may have tidying to do.
When movies do this – particularly if they have to recut after shooting is finished – they have to patch the scenes they’ve already got. Inevitably we’ll see characters worrying about stuff that looks important but goes nowhere – often to irritating effect. But writers can edit in infinite detail. Are your characters making an issue of things that now don’t matter?
Quite often a theme won’t become apparent until we’ve wrangled the book through many drafts, but that doesn’t stop us stabbing in the dark to find it. Language, imagery, dialogue and setting will all reflect what we think the themes are. If we’ve had a few reorientations we might end up with theme schizophrenia. Although that can add up to a rich book, it could also make unholy muddle. Look for echoes of earlier themes when you revise – and decide if you still need them.
A town’s streets show the traces of its history. A road might be crescent-shaped because of a building that disappeared centuries ago. The town is stuck with that – but does your novel have story structures that are more fiddly than they need to be? Do your characters serpentine through the plot because they’re navigating vanished landmarks?
Novel-writing isn’t a science. Our story’s evolutionary dead ends might be like junk DNA – a sequence of instructions that seems to say: ‘grow wings, no don’t grow wings, it’s not a bird any more’. Once thought to be useless to a modern human being, junk DNA is now believed to be important – though what it does is still opaque and mysterious.
By serendipity, your novel’s junk DNA might enrich the themes, or provide quirky, unexpected contrast and relief. (Readers are generous and tend to think you have placed every word deliberately. They don’t know how much irrelevant rubbish passes through a book as well.)
Clutter and clarity
So maybe junk isn’t all bad. Sometimes it’s treasure. Other times, though, it can confuse the reader and clutter the story. Your manuscript will be leaner, more elegant, better honed if you strip it out.
Is your novel carrying the baggage of previous lives? Do you de-clutter your stories?
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‘How could I make these characters living and lovable people?’ – The Undercover Soundtrack, Nigel Featherstone
My guest this week says he has simple requirements of a good story: he wants to be moved. And so when he writes he seeks to do the same. But he was struggling to get inside the skin of the mother-son duo in his latest novella I’m Ready Now – until some songs took him by surprise. He is Nigel Featherstone, an award-winning novelist, short-story writer, creative journalist and founder of an online literary journal – and he’s on the Red Blog with his Undercover Soundtrack.
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Once upon a time, an idea caught your eye. You wanted to spend tens of thousands of words exploring it. Maybe you now can’t remember that, or the work you’ve done has left you weary and muddled.
If we’re talking about an idea that hasn’t been written yet, the first thing I’d do is make it new again. Recreate the gut ‘wow’.
OMG I must write this
I forget everything I’ve tried to do with the idea so far. I identify what grabbed me when the idea was fresh and new.
I also forget what anyone else has done with it, if they have. It’s easy to end up intimidated by other treatments, especially if I’m frustrated. I disregard all that and find what originally demanded I work with the idea.
I create a mood board. I write down random phrases, images, dialogue snatches that the idea suggests to me. As a shorthand I might note moments from other novels or movies, or snatches of music. Anything to capture the excitement I first felt.
Make it fun
The chances are, I’m disappointed with the pointless work I’ve done so far. Ideas will flow better if I’m not reproaching myself. After all, the original idea came unbidden.
As much as possible, I make this process feel like play. Instead of typing on a computer, I write by hand. I often use the gaps in expired appointments diaries, scribbling notes in a different-coloured pen, or using the pages upside down. This lets me brainstorm without judging the results. Or I go somewhere I don’t usually write – cafes, a bench overlooking a view, a Tube train.
If you use Pinterest you could also start a board for your idea, but I’m not disciplined enough and will probably get lost on a browsing spree.
Where to take the idea?
Once I’ve made the idea feel new again, I start thinking about where it can go.
I start new lists for
- characters and what they want
- dramatic events that fit with the idea.
Batteries recharged, I can now face looking at what others have done. I search on Amazon for books tagged with keywords. LibraryThing has even better tags – here’s the page for My Memories of a Future Life and its tags, which I can click on to find other books that tackle the same subjects. (I would do the same on Goodreads but haven’t been able to work out how.) I also use the website TV Tropes (here’s how I use it to fill gaps in my story outline). All these resources will suggest the kinds of events, characters, conflicts and quests I could have.
Importantly, they’ll also help me discard some possibilities. In the novel I’m working on at the moment, I get a heartsink feeling whenever I look over some of my notes. Clearly I’m not interested in that aspect of the characters’ world, even though other writers have tackled it. So I’ll play it down.
When is the idea strong enough?
Ultimately the idea is strong enough when I know:
- who the hero is and who or what might oppose them
- what people are trying to do
- how it will get worse
- what the setting is
- why it will take a long time to reach a resolution
- a rough structure – what kicks off the drama and various twists that will form the turning points. Sometimes I decide the end beforehand, or I let it find itself once I’m writing.
You might have covered all these bases but the story still seems limp. In that case, beef up the material you have -
- increase the stakes so that the goal matters more to the characters
- make it more difficult for them to get what they want
- turn up the conflict between the characters.
You don’t have to get it all instantly
This is important. Some ideas need to be shut away and wiped from your fretting brain. If the idea looks feeble, don’t junk it. Give it a sabbatical. The Venice Novel, which I talked about in the TV Tropes post, has worn out my ingenuity for now so I’ve put it in the deep compost department. Meanwhile another novel I thought I’d worried to shreds has – to my surprise – woken up with real substance. I’m working on the detailed outline. For now I’m calling it The Mountain Novel.
Partner it with another idea
Sometimes an idea doesn’t have enough juice on its own. But it’s still worth working it as far as you can. A few key elements in My Memories of a Future Life and Life Form 3 began as separate story ideas. Negligible on their own, they harmonised perfectly in a bigger work.
Don’t be afraid to restart
Sometimes we go wrong with an idea or get lost. If I’m in the early stages, trying to work out what to do with an idea, I return to the pure inspiration and look for a stronger angle. If I’ve already drafted and the story doesn’t seem to matter enough, I look at ways to turn up the heat. (Speaking of which, thanks for the distillation pic Brankomaster.)
Have you had to strengthen a story idea? What did you do? Share in the comments!
You can find tips for researching, outlining and what makes a robust story in my book, Nail Your Novel – Why Writers Abandon Books and How You Can Draft, Fix and Finish With Confidence. Available on Kindle and in print. Book 2 is now under construction – sign up for my newsletter for details as soon as they become available. You also might like my multimedia course with Joanna Penn – more than 4 hours of audio and slides with an 86-page transcription – find it here.
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The expected answer is usually the murderer, the villain, the cheating wife, the despicable and repugnant millionaire …
Brace yourselves, non-writers. We enjoy creating those people.
But if I dislike a character, if they are a chore… I change the character.
It’s nothing to do with whether they spoil things for my other characters. I’m just as excited to write my bad people as angels. But if sharing headspace with a character is not appealing, it means I’m not interested enough to write them well. And the reader will feel the same heartsink sensation whenever their eye alights on that darned name.
Here’s what to do.
If they don’t excite you and the rest of the story does, perhaps it’s a sign they don’t have any effect on the world of the novel. Are they needed at all?
Are they only in the book to give a central character a plausible background, for instance a mother? Have you written her in too much detail, perhaps tried to give her scenes by herself and come up with only trivialities? If a character is in the cast to flesh out another character’s life, it’s perfectly okay to write only the scenes where they are together. Or narrate them from the perspective of the more important character.
But they will become important
Perhaps they’re in the book because they do something important later on. Try cutting the earlier appearances. Not all the cast has to be on stage from the word go. Could your dull character begin as a walk-on and gradually become a significant speaking part? Characters are allowed to blossom late – that can be very rewarding to read. But until they become useful, don’t make them tread water or amble aimlessly. (Or if they must, make them do it outside your book.)
You might find you have several characters who perform roughly the same story function – and this may be what’s bugging you. Could you ditch most tedious one and give their role to someone else? Combining two characters might also give you a fresh perspective on other parts of the story.
Give them even more to do
Yes, you’re already grudging the time you spend with these blots, but I’ve often found my attitude changes completely if I beef up their role. Challenge them, make them a more crucial link in a chain, tighten their attachment to one of the other characters and watch them transform from soggy to sparkling.
Don’t soldier on
If you loathe writing certain people, it’s a sure sign that you need to take action. Don’t soldier on, dragging them through scene after scene, thinking it’s part of your writing duty to sometimes find things hard. Find what makes you want to write them.
Thanks for the pic rotokirby
Have you had a character you hated writing? What did you do about it? Share in the comments!
You can find tips for writing and revision in my book, Nail Your Novel – Why Writers Abandon Books and How You Can Draft, Fix and Finish With Confidence. Available on Kindle and in print. You also might like my multimedia course with Joanna Penn – more than 4 hours of audio and slides with an 86-page transcription – find it here.
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Gamebooks, for the unnerdly, are interactive adventures (sometimes called Choose Your Own). The story is printed in scene sections, out of order, which end with a choice – trust the blind beggar or not, decide whether to look for your enemy in the town or the desert. Although I’m not a gamebook fan (apologies to those who are), I’m finding the process rather interesting.
Choices and consequences
First of all, what happens in each thread depends on the character’s personality and previous moral choices. So if they’re captaining a pirate ship, in one version they’re jolly tars and in the other it’s mutiny.
Choices are crucial to good stories. Stuff happens – not because a god dumped events into the plot, but because characters did things, usually under pressure. In a gamebook these choices create a unique path through the adventure. But whatever kind of story you’re writing, the chain reaction of choice and consequence is an essential.
Experimenting with scenes
To proof Dave’s books, I’m not reading one thread at a time, but front cover to back – which is jumbling the story into random episodes. It also means I encounter each scene in many versions.
This was like an x-ray of my plotting and revision process. I make copies of each scene and write umpteen iterations looking for tighter tension, more resonant changes, more interesting (but honest) ways to keep the reader on their toes. In fact my outtakes are rather like my novel in gamebook form, with all its possibilities – what if she says this, what if the characters had met before in different circumstances, what if y had happened before x?
(In fact Dave said this experimenting was part of the fun – he could play each scene several ways instead of having to settle for a single one as he would in a novel. The pic shows his flowcharts. BTW, the print books are Lulu editions for proofing only. Yes, we know the covers are horrible.)
Exploring possibilities is something that writers are often scared by. Often they want to keep a scene the way they first imagined it. But the more we squeeze a scene to see what it can do, the stronger a novel will be.
Because the gamebook contains many journeys, there are also many ends – deaths that are daft or valiant, failures to complete the quest, heroic rescues, solutions where honour wasn’t fully satisfied. Usually only one ending hits the mark. (In gamebooks that’s traditionally the last paragraph, by the way.)
Finding the right ending in a novel usually takes a lot of false starts. But you don’t get there unless you try all the permutations of success or failure and the shades between.
Get the experimenting mindset
To get in the experimenting mood, grab a gamebook and read it in a way it’s not intended to be – from page 1 to the end. You’ll see the many ways an encounter can go, the options for a scene of dialogue, the possibilities for your ending. Once you’re loosened up, go back to your WIP and play.
(Here’s the titles that are currently available in the series I’m proofing for Dave, but gamebook fans can probably point you to other goodies.)
Thanks for the signpost pic Shahram Sharif
Do you feel able to experiment with your stories? If so, what helps you? Share in the comments!
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