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Posts Tagged how to plot
I’m stuck. I outlined a setting, characters and events. But when it comes to put all together, they don’t fit. Every time I try to change something (aspects of the setting, adding or removing characters) things don’t work. I tried killing several darlings (and reviving them),but the plot is still not making sense. I feel like I’m forcing a cat to take a bath. I keep seeing logic holes. I rearrange and new holes appear. I tried a lot of things (including the card game from Nail Your Novel), but I feel there is something I can’t see, which is the piece I’m missing to put in (or take away) to make things work.
Oh my, what a familiar litany. You must have been eavesdropping chez Morris. My desk is currently littered with notes and scribbles about The Mountains Novel.
What stands out for me is this phrase:
‘I feel like there’s something I can’t see, the piece I’m missing to make things work.’
So there are two things you are looking for: coherence and clarity.
(And what’s that got to do with the title of this post? We’ll come to that. But first, let’s tackle coherence.)
Every time you try to streamline, your inner editor-fairy is telling you that’s not the way. Sometimes we’re like detectives following a hunch, and the only way is a 7% solution or strangle a violin. Just what is the connection that makes sense of all this sprawl?
Here’s what I do – and it’s not very different from what you’ve described. I muddle about with possibilities, subtract things, double them, make lists of pros and cons of a new idea, viewpoint or angle, let the idea settle and come back to it anew.
It particularly helps to return to your themes. Jot them down and consider how your plot events and character issues align with them. Perhaps your themes have changed and this is why the novel is looking too sprawling. Has it suddenly become a novel about ‘everything’?
Sometimes you get more coherence by diving into the first draft regardless. If you have a scene order that makes rough sense but isn’t perfect, start writing anyway. See what happens once you live as the characters and let them inhabit the book. You might find their experience fills those gaps and confirms your hunch on a level you couldn’t get by analysis. Or you might see modifications you can make – rewrite cards, shuffle them if necessary, adjust your map as you go.
With The Mountains Novel, I have two big ideas I’m putting together that don’t appear to naturally fit. That’s one reason I’m not going to tell you what they are in this post – but in my gut I always knew they belonged together. And the further in I write, the more resonance I see.
Which brings me to my more practical tip.
I’m currently rereading The English Patient. I love both novel and movie – but they are very different, even though they are made from the same characters, setting and story events. Reading the novel and noticing the differences is suggesting new ways I could use my own ideas – and they’re all the kind of changes we might make when refining a plot -
- characters in the novel have been spliced together to suit the leaner lines of a film
- scenes that happened in the back story of peripheral characters have been reworked as bonding moments for the main players
- the scenes featuring the English patient’s romance are very different and very much condensed, yet true to the spirit of the original novel
- the novel’s climax is not the same as the movie’s, where far more emphasis is on the English patient’s romance
- the novel’s events are more fragmented, less chronological
So find a novel that has been extensively reworked to make it into a movie, and notice how the demands of each medium – and audience – has reimagined common material.
Marco, you’re doing all the right things. You may feel lost, but sometimes this takes a long time (see this post about how I write and here’s the pics version) It’s often frustrating, and you might feel that all you achieve is a big list of duff stuff. But you might not realise how far you’ve come. Sometimes I look through old notes and smirk at the ideas I was trying to shoehorn in but am now wiser about. (My favourite bookseller, Peter Snell of Barton’s in Leatherhead, points out that I have been mentioning The Mountains Novel in enigmatic hints ever since I first walked into his shop in Christmas 2012 and I’m not nearly done with it yet.) But time and persistence will show you what belongs and what doesn’t.
What would you tell Marco? How have you found clarity in a muddled plot? And can you suggest any movie adaptations that depart interestingly from the original novel?
NEWSFLASH Sandy Spangler and I have finished the files for the audiobook of My Memories of a Future Life (here are the posts about our adventures) and I just noticed today on the ACX dashboard that it’s passed the technical vetting. If you’re signed up to my newsletter I’ll be sending an email as soon as it’s out – and I’ll have a limited number of review copies to offer. If you want the chance to get a free copy of the audiobook, sign up here!
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This post was provoked by a tweet. I was working on Nail Your Novel 3 and tweeted that instead of writing ‘the three-act structure’ I’d written ‘the three-cat structure’. Keyboard possessed by Blake Snyder?
Teddi Deppner (@tmdeppner), who you might have seen commenting here from time to time, rejoined:
‘I sure would like to see alternatives to the 3-act structure. Especially for non-movie, non-novel storytelling.’ She elaborated:
‘I want to write serial fiction that offers an experience more like an ongoing TV show (instead of a novel)… I wonder how comic book writers structure their stuff? Maybe that would be similar, too…’
It happened I knew just the man…
‘Not sure that I do use 3-act structure. I just write each episode as it comes, like a TV show. Structure emerges, not planned.’
Darn! There I am, writing about structure for my next book, and I’m nearly trounced by my own team. Dave has always been sceptical of writing ‘rules’. I persisted…
‘But does the structure follow the 3-act pattern?’
‘In retrospect, you can see a 3-act structure in each season.’
3 and 4-act structure
In case you’re scratching your head, here’s a catch-up. Briefly, the ‘act’ structure is all about where you put crescendos and twists in your story. There’s a general pattern that turns out to be most satisfying to audiences – a major change at roughly a quarter in, then another one at the three-quarter point. That’s three acts. It’s also good to have another change at the halfway point, which actually makes four acts, but some people don’t count that so they call it three. Why three? It’s beginning, middle and end. Simple.
Whether you call it three acts or four, it works so well it’s been translated into a fundamental formula. Some writers use it to outline before they start. Some use it to troubleshoot – if the story feels flabby, you can tighten it by restructuring to fit this shape. If you have a long-running story with characters and plotlines that mature at different rates, you can construct each of the arcs so they hit those markers.
… and back to Dave. As I said, he’s wary of the idea of storytelling ‘rules’ or ‘principles’, preferring to write by instinct. Indeed he told me that many years ago, a friend came back from a writing course with news of a wondrous formula – this three-act thingy. Dave had never heard of it, and indeed had already published several books. However, when he investigated further, he found he’d structured them with the major crescendos and twists at the quarter points.
This is how it is with writing – or any art. We all understand some aspects innately. For others we find it helpful to be shown a rule or a principle. In my case, I understood structure and pacing from the get-go. I struggled, though, with ‘show not tell’ and needed a good bit of nagging to grasp it.
Thanks for the pic, Sandy Spangler
(So yes, I am working on Nail Your Novel 3, which will tackle plot. It doesn’t have an official title yet, nor a release date, but if you’re interested, sign up for my newsletter. Other Nail Your Novel books can be found here)
And in the meantime…
Which writing rules do you find easy and which do you find difficult, either to grasp or to accept?
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Gamebooks, for the unnerdly, are interactive adventures (sometimes called Choose Your Own). The story is printed in scene sections, out of order, which end with a choice – trust the blind beggar or not, decide whether to look for your enemy in the town or the desert. Although I’m not a gamebook fan (apologies to those who are), I’m finding the process rather interesting.
Choices and consequences
First of all, what happens in each thread depends on the character’s personality and previous moral choices. So if they’re captaining a pirate ship, in one version they’re jolly tars and in the other it’s mutiny.
Choices are crucial to good stories. Stuff happens – not because a god dumped events into the plot, but because characters did things, usually under pressure. In a gamebook these choices create a unique path through the adventure. But whatever kind of story you’re writing, the chain reaction of choice and consequence is an essential.
Experimenting with scenes
To proof Dave’s books, I’m not reading one thread at a time, but front cover to back – which is jumbling the story into random episodes. It also means I encounter each scene in many versions.
This was like an x-ray of my plotting and revision process. I make copies of each scene and write umpteen iterations looking for tighter tension, more resonant changes, more interesting (but honest) ways to keep the reader on their toes. In fact my outtakes are rather like my novel in gamebook form, with all its possibilities – what if she says this, what if the characters had met before in different circumstances, what if y had happened before x?
(In fact Dave said this experimenting was part of the fun – he could play each scene several ways instead of having to settle for a single one as he would in a novel. The pic shows his flowcharts. BTW, the print books are Lulu editions for proofing only. Yes, we know the covers are horrible.)
Exploring possibilities is something that writers are often scared by. Often they want to keep a scene the way they first imagined it. But the more we squeeze a scene to see what it can do, the stronger a novel will be.
Because the gamebook contains many journeys, there are also many ends – deaths that are daft or valiant, failures to complete the quest, heroic rescues, solutions where honour wasn’t fully satisfied. Usually only one ending hits the mark. (In gamebooks that’s traditionally the last paragraph, by the way.)
Finding the right ending in a novel usually takes a lot of false starts. But you don’t get there unless you try all the permutations of success or failure and the shades between.
Get the experimenting mindset
To get in the experimenting mood, grab a gamebook and read it in a way it’s not intended to be – from page 1 to the end. You’ll see the many ways an encounter can go, the options for a scene of dialogue, the possibilities for your ending. Once you’re loosened up, go back to your WIP and play.
(Here’s the titles that are currently available in the series I’m proofing for Dave, but gamebook fans can probably point you to other goodies.)
Thanks for the signpost pic Shahram Sharif
Do you feel able to experiment with your stories? If so, what helps you? Share in the comments!
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I post 4 to 5 useful writing links per day… and other stuffMy Tweets
- ‘The power of music and friendship’ – The Undercover Soundtrack, Paul Connolly August 27, 2014
- Find the style that fits the story – Jose Saramago’s Blindness August 24, 2014
- ‘Music to grieve by’ – The Undercover Soundtrack, Natalie Buske Thomas August 20, 2014
- Heroes and heroin – writing a character who has an addiction August 17, 2014
- ‘Music, grief and sibling rivalry’ – The Undercover Soundtrack, Lindsay Stanberry-Flynn August 13, 2014
- ‘Plundered people and rotten exploitation’ – The Undercover Soundtrack, Paul Sean Grieve August 6, 2014
- Self-editing masterclass snapshots: revision is RE-vision August 3, 2014
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