Posts Tagged Fiction within fiction
Stories within stories can go badly wrong. The reader knows it is not ‘true’. Yes, fiction isn’t true anyway, but the reader allows that because they bought into it when they opened the book. But they didn’t necessarily agree to read the characters’ fiction, or spend long periods in their dream worlds. The reader needs to be connected securely with the other world and want to go there.
Susan, who is comfortably married with 2 children and a nice home, is sent a novel written by her ex-husband, Edward, who she hasn’t seen in 20 years. When they split up decades ago, he was a discontented drifter making incompetent attempts to be creative. Now he comes out of the blue and asks Susan to read his novel because she was ‘always his best critic’. Susan feels awkward about it – and not just because she’s worried the book will be awful. There’s difficult history between them – she feels complicated and guilty – and she’s dreading what she’ll find in the novel.
So, by the time we get to this novel within a novel, we’re curious. We want to see if it will be bad – but we’re not too worried about that because the (real-life) author has been assured and entertaining so far. And also we’ve become connected to Susan’s reactions. We have inklings that there is an older, raw Susan in dread of being woken. So we are eager to see what is in Edward’s book and how she reacts.
So the first rule of stories within stories is this: give us something we want to find.
When do you introduce it? As soon as you like, so long as you tick those boxes.
You may not need to wait very long. Tony and Susan has a prologue and a short first chapter and we’re into the book within the book. (Yes, a prologue. This writer is happy-slapping several writing taboos – and getting away with it.)
Another of my favourite books with several tiers of fictionality is The Bridge by Iain Banks. The Bridge starts with a man trapped behind the wheel of his crashed car, in pain and terrified. A mere two pages and we are into a parallel fantasy world which is his consciousness while he is in a coma. In the coma world are clues that anchor us to the real-world scene we’ve just read. Some random delirium words – ‘the dark station’ – become the first line of the coma world. There are other details too – a strange, O-shaped bruise on the man’s chest, which has given him his coma-world name, and which we know was from impact with the steering wheel. (Although the book does get flabby after a while, with dream sequences run to briar…)
Second rule of stories within stories
Give us details that anchor us and help us understand what we’re seeing. Another master-stroke about Banks’s coma-world is its setting on a giant, neverending bridge – the Forth Bridge, where the accident happened.
Here’s the third rule of stories within stories
Make both stories satisfying. Tony and Susan’s story within the story is a harrowing thriller, with every bit as much tension as the story around it. Often I see manuscripts where the writer is more interested in one strand than the other. It’s often tricky to make sure the crescendos complement each other, but, hey, you knew it would be a challenge,
Make both stories affect each other. So the characters have to be changed not only by what they are doing in the real world, but what is happening to them in the other one. It all needs to knit together to make something bigger than both stories separately – otherwise why have them in one book at all?
Again, Tony and Susan has it nailed, and in rather an interesting way. The Tony part (Tony is the fictional MC) is a story of literal, bloody revenge. The Susan part is about psychological revenge. Edward (the writer) knows exactly how to push Susan’s buttons and prod her insecurities. Because of what Edward is making Tony go through, he’s forcing her to have a relationship with her again, through the book, because he knows he’s making her react. That’s all very uncomfortable.
Do you have any rules for writing stories within stories? Do you have any favourite novels – or films – that do this particularly well? (Thank you THQ Insider for the picture)