Plots · Writer basics 101

If something matters in your story, your characters must earn it

Here’s one of the timeless problems with novels. The reader knows the author can do anything they like. And one of the things I see in manuscripts is that the author has the story firmly by the ears and is steering it. Enough to make me wince.

Being killed or falling in love

In real life, love can just happen, right? A glance across a crowded room might be enough. And, at the less optimistic end of the spectrum, people do just die.

But in stories they can’t if it’s convenient for the plot. You have to work harder to earn that development. There may have been a time when you could erase a villain by striking him down on the golf course, but very few readers will swallow that now.

Finding the murderer

In some manuscripts, detectives find their suspects far too easily. If the murderer is Chinese, all they have to do is go to the Oriental supermarket and chat. Hey presto, a vital clue.

When characters get information they badly want, it needs to be hard won. It’s a way for the character to demonstrate resourcefulness, bravery, doggedness. Or maybe gullibility, if that’s what you want.

In fact, it’s better if they chase the wrong lead for a while. Suppose the person he talked to was protecting the real villain. Remember, stories aren’t a linear escalator to a success, they need slips and reversals. In Silence of the Lambs, a SWAT team stakes out a house – and it turns out to be the wrong one. This blunder dramatically raises the stakes for the heroine who is about to confront the killer on her own. In The Day of the Jackal, the police seem to have discovered the assassin’s true identity but at the end he’s revealed as the wrong guy – a neat twist in the coda that preserves the mystery. (If you didn’t know that, um sorry…)

Fight scenes

Many writers mistake where the real drama is in a fight scene. They think it’s the trading of blows, or perhaps the natter that goes on (rather unrealistically) between them. But readers know that the writer can keep all that going as long as needed. The police won’t burst in until the right moment. The roof won’t collapse, no matter how much it’s wobbling.

What makes a satisfying end to a fight? It has to be a surprise. Perhaps it’s storytelling sleight of hand. In the film of Georges Simenon’s Red Lights, a whisky bottle bought earlier by the protagonist is smashed and turned into an impromptu weapon.

Perhaps the reader is convinced the hero can’t win. In the climax of Goldfinger the story has established that James Bond can’t beat Oddjob in a straight fight – so when he outsmarts him and electrocutes him with an electric cable, we’re so surprised that we feel the win is deserved. (Moreover, Oddjob had sliced the electric cable with his hat – a neat comeuppance.)

Another satisfying way for a protagonist to win a fight is if they complete an arc – perhaps defeating the monster inside themselves. Or – like in Blade Runner when Roy Batty saves Deckard instead of killing him – a complex victory for both.

A story is not just what happens, but how and why. And one of your jobs as a writer is to make failure possible and triumph surprising. The more an event or discovery matters, the more your characters have to earn it.

Thanks for the lightning pic, Opacity

Do you have favourite examples of earned victories or discoveries? Share in the comments!

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Creating a character · Plots · Writer basics 101

Characters: choose their enemies and friends wisely

The magic happens when your characters are together

Your characters don’t exist in a vacuum, but as a complex ensemble. So choose their friends and enemies carefully

There’s a game going round on Facebook – write down as fast as possible 15 fictional characters who have influenced you and will always stick with you.

This is the list I rustled up:

1 Cordelia (surname probably Lear)

2 Catherine Earnshaw (Wuthering Heights)

3 Jill Crewe (from Ruby Ferguson’s Jill pony books)

4 Doctor Who (Jon Pertwee incarnation)

5 Charles Ryder (Brideshead Revisited)

6 James Bond

7 Lucy Snowe (Villette)

8 Bathsheba Everdene (Far From The Madding Crowd)

9 Eva Khatchadourian (We Need to Talk About Kevin)

10 The narrator of Tanith Lee’s Don’t Bite The Sun

11 Alexa (from Andrea Newman’s eponymous novel)

12 The gay vampire in Fearless Vampire Killers

13 Ray (hitman in In Bruges)

14 Robert Downey Junior’s Sherlock Holmes

15 Purdey (The New Avengers)

I thought of the list in a hurry, as per the rules, and as you can see some of them have nothing to tell a serious student of storytelling. But my choices aren’t the point of this post. The point is, I found the exercise surprisingly difficult.

Characters in a story are like an ensemble

Only one character?

In each case, I didn’t feel it was fair to single out one character – because their memorable, influencing journeys relied on other characters too.

A character makes a lasting impression because of the other characters they spark off.

To look at my list, who is Cordelia without peevish Lear, scheming Goneril and viperous Regan? Who is Eva Khatchadourian without the terrifying Kevin, sweet Celia and straightforward Franklin? Who is Charles Ryder without his dreary father the divine Flytes?

Characters in a story are like a choir. It takes the whole ensemble to bring out what is in the MC and they deserve the credit too.

What about Lizzie Bennett?

Some characters are so iconic that you could argue they deserve the spotlight to themselves. Lizzie Bennett, for instance – where was my head when I left out her? She’s good value wherever she goes. But we see that only because her sparring partners are so well chosen. Indeed in that respect, Mr Collins and Lady Catherine de Bourgh are even more delightful than the essential Mr Darcy.

No character operates alone

No character goes through a story alone. Part of the writer’s fun is putting characters with others who will bring out the best, worst, be their opposites, nemesis, thwart them, push them to the edge and put their arms around them.

Who makes your main character most interesting? Who makes them do things? Who gets under their skin? Who completes them – or might destroy them?

So let’s play this game my way. You’ve seen who some of my favourite character combinations would be, and why – tell me some of yours.

Rewriting · Writer basics 101

How to write fights, games, races and chases – in three easy stages

Action scenes can be tricky to write. Here’s
a three-step plan to nail them

1. Write first, fix the pace later

‘He stepped back to avoid the fist that came at him like a sledgehammer. Then he grabbed the arm and twisted, but his opponent had already recovered his balance and the teapot was whizzing towards him.’

Writing action is slow. Dead slow. When you’re plodding through every blow, twist, feint and reaction your exciting scene becomes a dire trudge. But you need to get the details down because those are your raw materials.

I remember in one early thriller I wrote there was a cliff-top chase, which culminated in the MC diving into the sea. It was supposed to be spectacular but dear me, it crawled. In desperation, I took out every other sentence (yes, that’s how much I had to cut). Suddenly it had the pace I wanted – the slick, breathless scene I imagined when I put it in the synopsis. Now I could see what speed the choreography should be, I checked the details, swapped some in and out – and it worked.

2 You don’t have to show absolutely everything

You don’t have to show the scene blow by blow. You can give a sense of what the scene feels like without showing every step, every blow, every thrust and counter-thrust. As with every kind of description, telling details that give the emotional feel of the scene are the most important. For instance, this excerpt from Ian Fleming’s Goldfinger:
‘Ten yards away, Oddjob hardly paused in his rush. One hand whipped off his ridiculous, deadly hat, a glance to take aim and the black steel half-moon sang through the air. Its edge caught the girl exactly on the nape of the neck.’

3 Make it more interesting than just a fight or a chase

Prose is an internal medium, and is much better for internal, or emotional, action. A scene that is just a set of physical instructions is never going to be as interesting as one with significant character interaction, or humour, or a development that matters to someone on an emotional level.

Screenwriter Jane Espenson said she always found it hard to write the fight scenes in Buffy The Vampire Slayer. So she would design the scene about something else – an argument or a revelation between the characters. When that was established, she slipped the fight in around that.

Thank you, Simon Wicks on Flickr, for the photo

Do you find action scenes easy to write or hard? Do you have any tips? Share in the comments!