Posts Tagged time travel

Fantasy novelists – your first pages: 5 more book openings critiqued by @agentpete @mattschodcnews and me!

I’ve just guested again at Litopia, the online writers’ colony and community. Each week they have a YouTube show, Pop-Up Submissions, where five manuscripts are read and critiqued live on air by literary agent Peter Cox @agentpete and a guest, or sometimes two. This time the other guest was one of Litopia’s longtime members, Matt Schofield, an award-winning war correspondent who now writes fiction.

The format is simple. Five manuscripts, each with a short blurb. We hear the opening pages, then discuss how they’re working – exactly as agents and commissioning editors would consider a submission. And there’s now an added goody – each month, the submission with the most votes is fast tracked to the independent publisher Head of Zeus, and several writers have already been picked up after appearing on the show. (So we take our critiquing very seriously… no pressure.)

As you can see, there is oodles to learn from the chat room comments alone. The audience might not always know why something does or doesn’t work, but they know when they’re engaged, or confused, or eager to read more. Then your trusty hosts discuss the whys and hows.

We talk about:

  • Blurbs that promise the right things and seem to live up to their promise… or don’t.
  • Titles that set the right tone, or are hard to remember, or are too much like other titles.
  • An interesting case of slipped point of view – so easy to do when you’re settling a reader into a story.
  • Examples from many flavours of fantasy, all with their own sets of expectations – urban fantasy, timeslip, steampunk, epic, children’s, and fantasy on the borders of science fiction.
  • How much information the reader needs in the first pages and what else they need to draw them into the story and its world.
  • Worldbuilding – a whole subject of its own in this kind of novel, and it brings its own delights and pitfalls We talk about how easy it is to confuse the reader, and suggest ways to adjust the opening to avoid this.

Find the full show here. And if you’ve got a manuscript you’d like critiqued, apply here.

There’s a lot more about writing in my Nail Your Novel books – find them here. If you’re curious about my own work, find novels here and my travel memoir here. And if you’re curious about what’s going on at my own writing desk, here’s my latest newsletter. You can subscribe to future updates here.

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‘Music is my writing cave, my TARDIS’ – The Undercover Soundtrack, Rysa Walker

for logoI was so delighted when I found out my guest this week writes to music. She’s the winner of the 2013 Amazon Breakthrough Novel Award (ABNA) with a story of genetically enabled time travel, death threats and romance. She says music is her writing cave and time machine, shutting out the modern chaos of family life, rewinding her to times in her own past and conjuring up periods like the 1893 Columbian Exposition. She is Rysa Walker and she’s on the Red Blog with the Undercover Soundtrack to Timebound.

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3 tips for writing watertight fantasy, science fiction and time travel stories

The Hills Are AliveYou could argue that fantasy and science fiction are the genres where we can be most imaginative and inventive. But this very freedom brings responsibility. I see a lot of science fiction and fantasy authors who confuse the reader because they don’t cover a few very important bases. And I’ve had to address a few of these issues myself in my sci-fi fable Lifeform Three.

1 The logic of the world must be established – and stuck to

You need to establish, early on, what can be done and what can’t. If you have robots, for instance, what can and can’t they do? Are they benevolent? Of course, you don’t have to explain this if your story is a mystery, where the characters have to puzzle out the logic of the world, but otherwise you need to cover those bases as part of the setting description.

This particularly applies with stories of time travel and doppelgangers. One of the reasons readers enjoy them is that they must be cleverly plotted. To do this, you have to set limits and rules, and play within them. If, late in the story, you suddenly make up a new thing that the heroes can do, that annoys the reader. The very thing they wanted was to see how you would use your particular time travel physics in an ingenious way.

Staying with time travel, you must be time-travel savvy. Certain issues are always tackled – meeting yourself, duplicating yourself, leaving messages for yourself, saving your parents, changing history, fixing the lottery and so on. Do what you like with them, but readers need to see you’ve thought through these paradoxes.

You might not reveal all your world rules to the reader, but you still need to know them.

2 Consider the consequences of magic powers or devices

I see a lot of novels where characters have magic powers or gizmos that look far too potent. I was editing a manuscript where a character gets out of a scrape with a device that allows him to melt stone. But it never appeared again – which seems unlikely as it was so useful. Furthermore, the reader expects to see such things used more than once.

Also, the writer hadn’t thought about other consequences if such a device existed. Certainly, it wouldn’t be possible to keep someone a prisoner. Not only that, there would be other consequences in the society. Just to take one example, how would people make their homes secure? The writer hadn’t thought about this; she’d invented the gizmo on the spur of the moment to solve an immediate problem.

Star Trek used to do this all the time. They had a holodeck, yet the scanner on the flight deck was 2D. If you had 3D imaging technology, wouldn’t you use it on all your visualising devices? (No doubt someone will explain this to me in the comments…)

So make your technology (or magic faculties) consistent. And beware of inventing devices or magical powers that are too potent and far-reaching. (Unless you mean to do that deliberately, or want to invent Kryptonite.)

3 Be precise with description

I fell foul of this myself with Lifeform Three. In an invented world, you have to be more careful than usual with description. The reader will scrutinise every word to build the setting in their mind – and it’s easy to mislead them. With Lifeform Three, I had a statue in a dancing pose, and my editor got confused because I described the statue as ‘twirling’. ‘Can she move?’ he said. ‘No,’ I said, ‘it’s just the statue’s pose.’ ‘Write a description that doesn’t suggest movement,’ he said. I changed it to ‘posed as if about to pirouette’.

Thanks for the pic The Hills Are Alive on Flickr 

Those are my three top rules for writing science fiction, fantasy and time travel stories. Do you have any to add? Or gripes about films, TV shows or novels that have transgressed these rules? Let’s discuss

nyn2 2014 smlI’ve tweaked the title of the characters book. Why? I realised the original title Bring Characters To Life was rather ho-hum and didn’t explain why you should go to the effort of making characters believable. So it’s now called Writing Characters Who’ll Keep Readers Captivated – which is, of course, what it’s all about. Plus it scores better for SEO, which should work magic in searches (nobody would think to search for Bring Characters To Life unless they already knew about it). The new cover and title will take a few days to percolate through all the sales channels, but if you buy it you’ll get the updated look. Do you think it’s an improvement?

Now back to comments. Time travel, fantasy and science fiction, writing rules thereof. Over to you…

 

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