Posts Tagged how to plot
3 creative writing exercises to help you read like an author – at Reedsy
Posted by Roz Morris @Roz_Morris in How to write a book, Plots, Rewriting on March 25, 2018
Want to learn some ninja plotting skills? Try these exercises at Reedsy.
Reedsy is principally known as a marketplace for authors and publishers, but it also offers a range of useful lists, from review sites to writing tips. It’s just compiled a set of 100 creative writing exercises from its favourite bloggers (thanks, guys!).
I was invited to contribute three short exercises and I’ve chosen subjects that help you read with a writer’s mindset. They are:
1 Foreshadowing plot twists so they are surprising and fair (the clue hunt)
2 How to keep the reader gripped (the page-turner)
3 Using your material with economy and elegance (the observant writer)
And psst … there are plenty more insider plotting tips in Writing Plots With Drama, Depth & Heart: Nail Your Novel 3
Pace and story structure: a blueprint for keeping the reader gripped
Posted by Roz Morris @Roz_Morris in How to write a book, Plots on October 9, 2016
I’ve had an interesting question from Josephine of the blog Muscat Tales:
Can you talk about pace? How to speed up/slow down the action/plot – and when? Is there a general blueprint for this or does the story type dictate the peaks and troughs of emotion, action and change?
There’s much to chew on here. And I think I can provide a few blueprints.
In order to answer, I’ll reorder the questions.
First, a definition. What’s pace? Put simply, it’s the speed at which the story seems to proceed in the reader’s mind. It’s the sense of whether enough is happening.
When to speed up or slow down?
This comes down to emphasis. You don’t want the pace of the story to flag. But equally, you don’t want to rip through the events at speed. Sometimes you want to take a scene slowly so the reader savours the full impact. If you rush, you can lose them.
Here’s an example. In one of my books I had feedback that a scene read too slowly. Instead of making it shorter, I added material? Why? I realised the reader wanted more detail, that they were involved with the character and needed to see more of their emotions and thoughts. The feedback for the new, longer version? ‘It reads much faster now’.
More pace, less speed. It could almost be a proverb.
So pace is nothing to do with how long you take over a scene or the speediness of your narration. Whatever you’re writing, you need to keep pace with what the reader wants to know. If you linger too long on something that isn’t important, they’ll disengage. If you race through a situation they want to savour, they’ll disengage. But when you get it right … they feel the book is racing along.
How to keep the sense of pace?
This comes down to one idea: change. The plot moves when we have a sense of change. Sometimes these are big surprises or shocks or moments of intense emotion. Sometimes they’re slight adjustments in the characters’ knowledge or feelings, or what we understand about the story situation. A change could even be a deftly placed piece of back story. But every scene should leave the reader with something new.
This feeling of change is the pulse that keeps the story alive – and keeps the reader curious. In my plot book I talk about the 4 Cs of a great plot – two of them are change and curiosity. (The other two are crescendo and coherence, in case you were wondering.)
Where to place the peaks and troughs of action and emotion
And now to peaks and troughs. These are your major changes that spin everything in a new direction. As a rule of thumb, they work best if they’re placed at the quarter points (25% in, 50% in, 75% in). You usually need at least three, but you can have more if you like. Just space them out equally through the manuscript so you make the most of the repercussions. But that’s not a cast-iron rule (more here about general story structure).
The biggest question is this – has the plot settled into an unwanted lull? You might solve it by moving a pivotal revelation to one of these mathematically determined points.
Does the story type dictate the use of pace and change?
Yes and no.
Why no? Because these principles are universal – a change is whatever will keep your audience interested. It might be an emotional shift. An earthquake. A person recognising a stranger across a room. A betrayal. A murder. A cold breeze that echoes the fear in a character’s heart. An assailant jumping in through a window. A line that pulls a memory out of the reader’s own life. It’s all change.
Why yes? Because the type of story will dictate the kind of change your readers want to see. Thrillers need big bangs and danger; interior literary novels need shades and nuance.
Why no, again? Because all stories need change.
There’s lots more about pace and structure in my plot book, of course.
NEWSFLASH Chance to WIN 2 print copies
So many readers of My Memories of a Future Life have told me they wanted to discuss it with a friend. So I dreamed up a special idea to mark the relaunch with the new cover. Enter the giveaway on Facebook and you could win 2 copies – one for you and one for a like-minded soul. Closing date is this Wednesday, 12 Oct, so hurry. This could be the beginning of a beautiful book club… but don’t enter here. Follow this link and go to Facebook.
Any questions about structure or pace? Any lessons learned from experience? Let’s discuss.
How to write a gripping, unforgettable plot – video podcast guest spot with Lorna Faith
Posted by Roz Morris @Roz_Morris in Interviews, podcasts, Writer basics 101 on March 17, 2016
Think of all the kinds of novels we might write … from a sensitive character study to a sprawling epic to a nailbiting thriller … are there any common factors they all have?
There are. They’re my secret.
Actually, they’re not a secret at all. The 4 Cs of a great plot is one of the questions I discuss with Lorna Faith on her writing podcast (which also has a visual, handwaving, grinning version, see right).
Lorna quizzes me about the ins and outs of a good plot and we grapple with many storytelling essentials, including structure, turning points and where plots come from. Step this way.
Are you underusing your best plot ideas? Guest post at KM Weiland
Posted by Roz Morris @Roz_Morris in How to write a book on February 15, 2015
Does your plot have enough going on? I see a lot of manuscripts where the story seems to lack momentum, or the characters are spinning their wheels doing not very much of anything. But the funny thing is, the writer isn’t short of ideas. They’ve simply not realised where they are hiding.
Today I’m at KM Weiland’s blog, with 4 places to find the ideas that are right under your nose.
And while we’re at it, let’s discuss: have you discovered your plot ideas were hiding in plain sight?
A conversation about story structure – and writing rules
Posted by Roz Morris @Roz_Morris in How to write a book on February 23, 2014
This post was provoked by a tweet. I was working on Nail Your Novel 3 and tweeted that instead of writing ‘the three-act structure’ I’d written ‘the three-cat structure’. Keyboard possessed by Blake Snyder?
Teddi Deppner (@tmdeppner), who you might have seen commenting here from time to time, rejoined:
‘I sure would like to see alternatives to the 3-act structure. Especially for non-movie, non-novel storytelling.’ She elaborated:
‘I want to write serial fiction that offers an experience more like an ongoing TV show (instead of a novel)… I wonder how comic book writers structure their stuff? Maybe that would be similar, too…’
It happened I knew just the man…
‘Husband @MirabilisDave is a comic writer, however it’s not an ongoing story but a big story split into many episodes.’
‘Not sure that I do use 3-act structure. I just write each episode as it comes, like a TV show. Structure emerges, not planned.’
Darn! There I am, writing about structure for my next book, and I’m nearly trounced by my own team. Dave has always been sceptical of writing ‘rules’. I persisted…
‘But does the structure follow the 3-act pattern?’
He said:
‘In retrospect, you can see a 3-act structure in each season.’
Phew.
3 and 4-act structure
In case you’re scratching your head, here’s a catch-up. Briefly, the ‘act’ structure is all about where you put crescendos and twists in your story. There’s a general pattern that turns out to be most satisfying to audiences – a major change at roughly a quarter in, then another one at the three-quarter point. That’s three acts. It’s also good to have another change at the halfway point, which actually makes four acts, but some people don’t count that so they call it three. Why three? It’s beginning, middle and end. Simple.
Whether you call it three acts or four, it works so well it’s been translated into a fundamental formula. Some writers use it to outline before they start. Some use it to troubleshoot – if the story feels flabby, you can tighten it by restructuring to fit this shape. If you have a long-running story with characters and plotlines that mature at different rates, you can construct each of the arcs so they hit those markers.
… and back to Dave. As I said, he’s wary of the idea of storytelling ‘rules’ or ‘principles’, preferring to write by instinct. Indeed he told me that many years ago, a friend came back from a writing course with news of a wondrous formula – this three-act thingy. Dave had never heard of it, and indeed had already published several books. However, when he investigated further, he found he’d structured them with the major crescendos and twists at the quarter points.
This is how it is with writing – or any art. We all understand some aspects innately. For others we find it helpful to be shown a rule or a principle. In my case, I understood structure and pacing from the get-go. I struggled, though, with ‘show not tell’ and needed a good bit of nagging to grasp it.
Thanks for the pic, Sandy Spangler
Which writing rules do you find easy and which do you find difficult, either to grasp or to accept?
Update December 2014: The ebook of Writing Plots With Drama, Depth and Heart: Nail Your Novel is now available on pre-order. It will go on live sale on Twelfth Night, 5th January, and if you order beforehand you can get a special pre-order price.
‘On the twelfth day of Christmas my true love sent to me… Twelve drummers drumming, eleven pipers piping, ten lords….’ Is that too complicated for an opening scene?
What if… 3 ways gamebooks teach us how to tell terrific stories
Posted by Roz Morris @Roz_Morris in How to write a book, Nanowrimo, Plots, Rewriting, Writer basics 101 on November 17, 2012
This week I’ve been proof-reading one of Dave’s gamebook series, which is due to be rereleased next year.
Gamebooks, for the unnerdly, are interactive adventures (sometimes called Choose Your Own). The story is printed in scene sections, out of order, which end with a choice – trust the blind beggar or not, decide whether to look for your enemy in the town or the desert. Although I’m not a gamebook fan (apologies to those who are), I’m finding the process rather interesting.
Choices and consequences
First of all, what happens in each thread depends on the character’s personality and previous moral choices. So if they’re captaining a pirate ship, in one version they’re jolly tars and in the other it’s mutiny.
Choices are crucial to good stories. Stuff happens – not because a god dumped events into the plot, but because characters did things, usually under pressure. In a gamebook these choices create a unique path through the adventure. But whatever kind of story you’re writing, the chain reaction of choice and consequence is an essential.
Experimenting with scenes
To proof Dave’s books, I’m not reading one thread at a time, but front cover to back – which is jumbling the story into random episodes. It also means I encounter each scene in many versions.
This was like an x-ray of my plotting and revision process. I make copies of each scene and write umpteen iterations looking for tighter tension, more resonant changes, more interesting (but honest) ways to keep the reader on their toes. In fact my outtakes are rather like my novel in gamebook form, with all its possibilities – what if she says this, what if the characters had met before in different circumstances, what if y had happened before x?
(In fact Dave said this experimenting was part of the fun – he could play each scene several ways instead of having to settle for a single one as he would in a novel. The pic shows his flowcharts. BTW, the print books are Lulu editions for proofing only. Yes, we know the covers are horrible.)
Exploring possibilities is something that writers are often scared by. Often they want to keep a scene the way they first imagined it. But the more we squeeze a scene to see what it can do, the stronger a novel will be.
Endings
Because the gamebook contains many journeys, there are also many ends – deaths that are daft or valiant, failures to complete the quest, heroic rescues, solutions where honour wasn’t fully satisfied. Usually only one ending hits the mark. (In gamebooks that’s traditionally the last paragraph, by the way.)
Finding the right ending in a novel usually takes a lot of false starts. But you don’t get there unless you try all the permutations of success or failure and the shades between.
Get the experimenting mindset
To get in the experimenting mood, grab a gamebook and read it in a way it’s not intended to be – from page 1 to the end. You’ll see the many ways an encounter can go, the options for a scene of dialogue, the possibilities for your ending. Once you’re loosened up, go back to your WIP and play.
(Here are the titles in the series I’m proofing for Dave, but gamebook fans can probably point you to other goodies.)
Thanks for the signpost pic Shahram Sharif
Oh, and here’s a little tale of two esteemed gamebook writers: Dragon Warriors ride again.
Do you feel able to experiment with your stories? If so, what helps you? Share in the comments!